not the most intuitive button I’ve seen, TWC OD
I’m trying to use more public transportation in LA, especially rail. Unfortunately I have yet to find a map of how the rail lines overlay on the rest of LA. So I added them all to a google map. The map includes currently operating Metro Rail (local light rail & subways), Metro Busways (buses with dedicated roadways) & Metrolink (commuter rail – now a separate map). It also includes known future Metro Rail stations with projected dates. For more info on fares and schedules go to Metro Rail or Metrolink.
The system has come a long way since the Blue Line first opened in 1990, however it’s got a ways to go. The most glaring hole is a route from West LA to the Valley. The 405/101 interchange and the 405/10 interchange are in the top 5 for worst traffic in the country. The Transit Coalition has an excellent proposal outlined here. So start digging Metro!
In making stuff, we seem to increasingly be looking backwards as we move forward. Culture is less about making new things than how exactly to bring old things back in just the right balance. Stealing from the past can be dismissed as lazy, but it’s an extremely nuanced process with infinite variations – figuring out the compelling essence and which parts are just obsolete or incidental. The real work of the future may well be that of curator/creators sifting through all the junk (both material and conceptual) to retain and combine things of value that resonate with the present.
I’ve always been obsessed with new-old things. Add other obsessions like LA and spending too much time on a video game and you got LA Noire, the new release by Rockstar Games. It blends storytelling, new acting technology, painstaking production, geographic history, new music, old music, and political commentary to create a pop multi-media extravaganza that reconnects us to a time and place sorta similar and sorta different from the now.
You’ll have to play the game to experience a reality in which LA had light rail, local stores, no freeways, vacant land, Victorian suburbs, people wearing hats unironically and no mini-malls. But if you want to really be inside architecture showcasing craft and symbolism, see Spanish history, watch old movies and vaudeville, lament developer/transportation corruption, and hang out with junkie musicians, you can still find it in this handy chart of real sites seen in the game…
:::LA NOIRE: IRL:::
It was great to meet and/or hear talks by Richard Bullwinkle, David Maher Roberts, Jesse Streb, Anthea Foyer, Utku Can, Harry Mower, David Berkowitz, Alex Hachey and special thanks to Dan Shust for putting it all together.
Fitting everything into 10 or 15 minutes is challenging, but makes for a dense overview of new ideas. If anyone stopped by and has any thoughts to share please email or comment. It was difficult to find room for conversation during the session with so much going on.
Here are the slides from the talk.