Kinda late and skipped a day, but it’s a busy week! Some standouts Monday were The Art & Science of Seductive Interactions and the Beyond the Desktop: Embracing New Interaction Paradigms panel. In the former, Anderson explored how principals of behavior economics, game mechanics, neuroscience, linguistics, rhetoric, etc. could be used to create highly effective and addictive interfaces. Some examples were the iLike games used to learn users’ musical tastes and the playful (coded) changing logo of Dobblr. He also created a deck of cards with techniques to try if you’re getting stuck.
At ‘Beyond the Desktop’, Johnny Lee, engineer at Microsoft, spoke to the reality of new natural input methods and how they would add to but not replace current models. He had a great diagram of screen size showing that any significant design or work productivity still only happens on the mid-range of screen sizes with traditional input tools like mouse and keyboard and everything below and above is really only for information or media consumption.
Nathan Moody from Stimulant was also on the panel who speaks often and insightfully on practical design considerations for large-scale touch screens in the commercial space. He spoke extensively about the “communal computing” aspect we focused on in Beyond Scifi going into the social and emotional aspects, which was great to hear.