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	<title>Comments for beneluxe</title>
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	<link>http://blog.beneluxe.net</link>
	<description>design, user experience, culture (still in betaluxe!)</description>
	<lastBuildDate>Wed, 16 Mar 2011 18:14:24 -0700</lastBuildDate>
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		<title>Comment on SXSW Future15 Convergence by Karlyn Neel</title>
		<link>http://blog.beneluxe.net/user_experience/sxsw-future15-convergence/comment-page-1/#comment-441</link>
		<dc:creator>Karlyn Neel</dc:creator>
		<pubDate>Wed, 16 Mar 2011 18:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.beneluxe.net/?p=512#comment-441</guid>
		<description>One of my favorite panels/sessions from SXSW, thank you! Also, will you be posting slides from your presentation?</description>
		<content:encoded><![CDATA[<p>One of my favorite panels/sessions from SXSW, thank you! Also, will you be posting slides from your presentation?</p>
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		<title>Comment on SXSW Future15 Convergence by colombene</title>
		<link>http://blog.beneluxe.net/user_experience/sxsw-future15-convergence/comment-page-1/#comment-440</link>
		<dc:creator>colombene</dc:creator>
		<pubDate>Wed, 16 Mar 2011 09:05:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.beneluxe.net/?p=512#comment-440</guid>
		<description>Thanks very much!
D-pad is indeed tricky to design for and if you are used to designing for the web it takes a completely different logic. Hm, it might deserve some links and diagrams and a full blog post. I had never found much material on the web on it, but with Google now in the game I just found this TV design doc: http://code.google.com/tv/web/docs/design_for_tv.html

You can also check out how their version of YouTube leanback differs from the regular web version to see how a complex webby interface would have to simplify for up/down/left/right navigation. Moving through adjacent arrays is a common good approach...
http://www.youtube.com/t/leanback

As you might have guessed from the talk, I&#039;d prefer a mobile controller from a usability perspective. ;)  The challenge is, you have to be able to get the 2 screens to talk to each other - so it depends on your context.</description>
		<content:encoded><![CDATA[<p>Thanks very much!<br />
D-pad is indeed tricky to design for and if you are used to designing for the web it takes a completely different logic. Hm, it might deserve some links and diagrams and a full blog post. I had never found much material on the web on it, but with Google now in the game I just found this TV design doc: <a href="http://code.google.com/tv/web/docs/design_for_tv.html" rel="nofollow">http://code.google.com/tv/web/docs/design_for_tv.html</a></p>
<p>You can also check out how their version of YouTube leanback differs from the regular web version to see how a complex webby interface would have to simplify for up/down/left/right navigation. Moving through adjacent arrays is a common good approach&#8230;<br />
<a href="http://www.youtube.com/t/leanback" rel="nofollow">http://www.youtube.com/t/leanback</a></p>
<p>As you might have guessed from the talk, I&#8217;d prefer a mobile controller from a usability perspective. <img src='http://blog.beneluxe.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   The challenge is, you have to be able to get the 2 screens to talk to each other &#8211; so it depends on your context.</p>
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		<title>Comment on SXSW Future15 Convergence by Cory Shaw</title>
		<link>http://blog.beneluxe.net/user_experience/sxsw-future15-convergence/comment-page-1/#comment-438</link>
		<dc:creator>Cory Shaw</dc:creator>
		<pubDate>Tue, 15 Mar 2011 18:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.beneluxe.net/?p=512#comment-438</guid>
		<description>I really enjoyed your talk, short but very insightful. Would love to connect further and talk tech tv, it&#039;s a new field for me with my fun side project crowdtube.tv. 

I&#039;m curious if you know of any tricks/tips for developing for d-pad controllers. I&#039;m debating on doing that or creating a mobile web based controller. Thoughts?</description>
		<content:encoded><![CDATA[<p>I really enjoyed your talk, short but very insightful. Would love to connect further and talk tech tv, it&#8217;s a new field for me with my fun side project crowdtube.tv. </p>
<p>I&#8217;m curious if you know of any tricks/tips for developing for d-pad controllers. I&#8217;m debating on doing that or creating a mobile web based controller. Thoughts?</p>
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		<title>Comment on SXSW 2010 by beneluxe &#187; Blog Archive &#187; Revisiting Scifi, pt. 1</title>
		<link>http://blog.beneluxe.net/user_experience/sxsw-2010/comment-page-1/#comment-390</link>
		<dc:creator>beneluxe &#187; Blog Archive &#187; Revisiting Scifi, pt. 1</dc:creator>
		<pubDate>Tue, 25 Jan 2011 17:21:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.beneluxe.net/?p=203#comment-390</guid>
		<description>[...] Beyond Scifi: Design For Surfaces and Big Screens touched on a few different ideas in contextualizing futuristic UI design for real world usage with current technology. Many of the new platforms we&#8217;re using like touch tables, touch walls, and interactive TVs, seem straight out of sci-fi movies. However, in movies they&#8217;re often used as cinematic props or storytelling devices. Things that blow us away at the theater might actually be boring or frustrating for an actual user. So I pulled out some common challenge areas and decision points that can keep futuristic platforms feeling cool and futuristic for users. The key areas I&#8217;ll be posting blog articles about are: [...]</description>
		<content:encoded><![CDATA[<p>[...] Beyond Scifi: Design For Surfaces and Big Screens touched on a few different ideas in contextualizing futuristic UI design for real world usage with current technology. Many of the new platforms we&#8217;re using like touch tables, touch walls, and interactive TVs, seem straight out of sci-fi movies. However, in movies they&#8217;re often used as cinematic props or storytelling devices. Things that blow us away at the theater might actually be boring or frustrating for an actual user. So I pulled out some common challenge areas and decision points that can keep futuristic platforms feeling cool and futuristic for users. The key areas I&#8217;ll be posting blog articles about are: [...]</p>
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		<title>Comment on 70s children&#8217;s psychedelia by K. Kuzma</title>
		<link>http://blog.beneluxe.net/film/70s-childrens-psychedelia/comment-page-1/#comment-229</link>
		<dc:creator>K. Kuzma</dc:creator>
		<pubDate>Tue, 14 Sep 2010 03:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.beneluxe.net/?p=344#comment-229</guid>
		<description>Man, the &#039;70s reveled in that Victorian Revival.  Stained glass, wicker, ferns and the bathrooms hung with sepia toned photos of women or children standing naked in wash basins.

The &#039;30s cartoon (Merry Melody?) of skeletons dancing to Cab Calloway&#039;s &quot;Minnie The Moocher&quot; was shown occasionally on TV in the &#039;70s and it creeped me out.  I think it was drawn over live shots of dancers.  Their movement was uncannily lifelike.

Kevin</description>
		<content:encoded><![CDATA[<p>Man, the &#8217;70s reveled in that Victorian Revival.  Stained glass, wicker, ferns and the bathrooms hung with sepia toned photos of women or children standing naked in wash basins.</p>
<p>The &#8217;30s cartoon (Merry Melody?) of skeletons dancing to Cab Calloway&#8217;s &#8220;Minnie The Moocher&#8221; was shown occasionally on TV in the &#8217;70s and it creeped me out.  I think it was drawn over live shots of dancers.  Their movement was uncannily lifelike.</p>
<p>Kevin</p>
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		<title>Comment on Encounter by Eddie Sotto</title>
		<link>http://blog.beneluxe.net/design/encounter/comment-page-1/#comment-23</link>
		<dc:creator>Eddie Sotto</dc:creator>
		<pubDate>Thu, 04 Feb 2010 17:44:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.beneluxe.net/?p=127#comment-23</guid>
		<description>Thank you for the kind words on the Encounter project. It was probably the most fun I had at Disney. Readers may be interested in our latest project that follows the same immersive level of detail. It&#039;s featured with a link on the front page of our studio site. BTW- I left Disney ten years ago.

We evolved into the latin 70&#039;s with this one. did custom chairs and even bottles of tequila that fit on them.
www.riverarestaurant.com</description>
		<content:encoded><![CDATA[<p>Thank you for the kind words on the Encounter project. It was probably the most fun I had at Disney. Readers may be interested in our latest project that follows the same immersive level of detail. It&#8217;s featured with a link on the front page of our studio site. BTW- I left Disney ten years ago.</p>
<p>We evolved into the latin 70&#8242;s with this one. did custom chairs and even bottles of tequila that fit on them.<br />
<a href="http://www.riverarestaurant.com" rel="nofollow">http://www.riverarestaurant.com</a></p>
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