Posts Tagged ‘event’

SXSW Future15 Convergence

Monday, March 14th, 2011

It was great to meet and/or hear talks by Richard Bullwinkle, David Maher Roberts, Jesse Streb, Anthea Foyer, Utku Can, Harry Mower, David Berkowitz, Alex Hachey and special thanks to Dan Shust for putting it all together.

Fitting everything into 10 or 15 minutes is challenging, but makes for a dense overview of new ideas. If anyone stopped by and has any thoughts to share please email or comment. It was difficult to find room for conversation during the session with so much going on.

…update…
Here are the slides from the talk.

SXSW 2011!

Thursday, January 20th, 2011

I’m excited to announce I’ll be speaking at the SXSW interactive conference again this year. The talk will be on interactive TV and it’s scheduled for Monday, March 14 at 12pm as part of the Future15 session on convergence kicking off at 11am with Dan Shust.

Browsing just a bit of the immense line-up, I found a few with overlapping themes (aside from Future15) that I hope to catch…
Mistakes I Made Building Netflix for the iPhone
Designing iPad Interfaces – New Navigation Schemas
Apps, APIs & Syndication: Creativity in the Post-Website Era
It’s Not Tv, It’s Social Tv
The Great Paywall Experiment: Evolving Digital Subscription Models

I figure this is good a time as any to start posting some in-depth explorations of ideas from last year’s presentation Beyond Scifi: Design For Surfaces and Big Screens. Part 1 of 4 will be up shortly.

Touch Screen Usability Meetup

Saturday, September 11th, 2010

I’ll be speaking Tuesday evening in Santa Monica at a meetup hosted by UPA-LA (Usability Professionals Association). Here’s the info, and the agenda is below…

• Wendy Ficklin, Creative Director at Primitive Spark, will present general usability considerations for different types of touch screens;

• Gavin Bowman, Game Developer at Retro Dreamer, will show what it takes to successfully design or adapt games for the iPhone and iPad;

• Bernadette Irizarry, Principal at Velvet Hammer Design, will present special considerations for designing and testing multi-touch kiosks;

• Colombene Jenner, Sr. UX Designer at Schematic, will discuss large scale multi-user touch screen projects.

mission critical design

Wednesday, July 14th, 2010

Last night Danish interaction designer Mikkel Michelsen gave a very interesting talk on the UX-iest of all UX – when design is a matter of life and death (or carries otherwise heavy consequences). His slides list some of his major points on designing UI for things like cockpits, medical equipment and finance terminals. Interestingly, his research, processes and documentation seem similar to that of us garden variety designers on more mundane tasks.

criticalUI

It did me proud to think of the care that those in our field put into their work and the potential to aid people in extreme circumstances. In light of so many recent man-made disasters, perhaps the future will hold a larger role for people with a knack for broad systems, crucial details, user psychology, contextual understanding and risk minimization.

SXSW done

Wednesday, March 17th, 2010

I had another great time at SXSW and thanks to everyone who came to Beyond Scifi. I will be exploring slides and ideas from the talk in future blog posts. And to the guy who asked about table productivity platforms, here’s the project I was thinking of.

…update…
Here are the slides from our talk (with some very slight revisions for web posting). Podcast is scheduled to post in August.

I wish I could have caught more panels in ‘designing for good’ or the future of journalism as they important issues with future implications. I still hope to write about the Valerie Casey keynote on Sunday. The inspiration keeps coming – so much time and so little to do.

SXSW Interactive 2010: day 4

Wednesday, March 17th, 2010

Kinda late and skipped a day, but it’s a busy week! Some standouts Monday were The Art & Science of Seductive Interactions and the Beyond the Desktop: Embracing New Interaction Paradigms panel. In the former, Anderson explored how principals of behavior economics, game mechanics, neuroscience, linguistics, rhetoric, etc. could be used to create highly effective and addictive interfaces. Some examples were the iLike games used to learn users’ musical tastes and the playful (coded) changing logo of Dobblr. He also created a deck of cards with techniques to try if you’re getting stuck.

At ‘Beyond the Desktop’, Johnny Lee, engineer at Microsoft, spoke to the reality of new natural input methods and how they would add to but not replace current models. He had a great diagram of screen size showing that any significant design or work productivity still only happens on the mid-range of screen sizes with traditional input tools like mouse and keyboard and everything below and above is really only for information or media consumption.

Nathan Moody from Stimulant was also on the panel who speaks often and insightfully on practical design considerations for large-scale touch screens in the commercial space. He spoke extensively about the “communal computing” aspect we focused on in Beyond Scifi going into the social and emotional aspects, which was great to hear.

SXSW Interactive 2010: day 2

Sunday, March 14th, 2010

Saw a few more panels, but Danah Boyd on “Privacy and Publicity” was definitely a stand out. It’s easy to get in a muddly info-overload state with about 25 different talks/events an hour for about 9 hours. But as you hope for in an opening keynote, this talk was clear and had an important message that needs to be heard.

danah-boyd

Boyd spoke of how reckless we are with privacy in this orgy of social media and showed us some of the real casualties. She brought up excellent points on the qualities and value of privacy and the perils of celebrity, especially when it’s forced. She discusses how far-reaching changes in Facebook privacy rules were rolled out in a careless and exploitive manner and goes into some consequences you probably never thought about. There are many whose lives depend on controlling this information – like those who have been abused by a partner or family member or children of illegal immigrants. There are also groups like teachers who can’t complicate their identities among their students without consequences and of course kids and teens who don’t always realize the consequences of what they’re doing. She also discusses the implications of using aggregators to find and feature personal content.

It’s a must-hear for anyone designing features and systems for social media. It comes down to respecting your users over irresponsible experimentation in a ruthless quest for being the next internet meme.

SXSW Interactive 2010: day 1

Friday, March 12th, 2010

I have to say, going to a conference has a different feel when you’re a presenter and not just a punter. I end up paying more attention to presentation techniques (the transitions, the things that work, the things that can go wrong) as well as how panels frame the content – what they include and leave out. And being on the last day leaves more room for prep and anticipation and less room for partying. Oh wellz.

The first panel I got to was Touch + The Holy Grail of Delight. This seemed the most like Beyond Sci-fi so I was especially curious. Turns out it’s a bit of a different focus, theirs being retail. They talked through their use cases on immersive out-of-home touch screens that augment and personalize product information in stores.

There is some crossover with my talk in getting at the importance of multi-platform strategy. Us UX designers just can’t stand the thought of porting what’s essentially a web site to these emerging platforms. The more we can get that across to clients the better!

Being a touchy-feely day, I also caught A Touchy History of the Future. The talk basically covered some emerging and futuristic technologies like brain interfaces, RFID, jetpacks, etc. with some thoughts on how compelling or viable they were. Um, I think. They were actually couched in terms of how compelling or viable they were in a future zombie apocalypse. Kinda funny, kinda random. But I agree with Stassi on voice (it’s too loud).

The last one I caught was PayTV vs. Internet – The Battle For Your TV. Or rather, I caught the first few minutes until the Austin Convention Center had to be evacuated (!). I think it turned out a false alarm, but in the confusion I didn’t catch the rest – and really wish I did.

TVbattle

I wished the *showdown* between Cuban and Ronen was framed a little better for those unfamiliar with their apparent blogging saga. I didn’t entirely know what they were fighting about being that the issue is large and complicated. But from the little I saw as well as the blogging and scanning some tweets, I’d have to side with Cuban.

From looking his blog, I believe Ronen is naive as to how complex and interconnected the economics and practicalities of content production, marketing/distribution and infrastructure are. He sees the current system as flawed and the inevitable direction more choice and segmentation. But the current system works for the average user. You can try to end broadcast as we know it, but something fairly similar would spring up in it’s place.

We at SXSW are a unique bunch. We crave interactivity and choice and open systems, but for most people all that amounts to is more work (to find media) and much less payoff (in quality). Content bubbles up in You Tube because of one reason: it’s short. People are not going to browse 1/2 or 1 hour shows or 2 hour movies to find what’s good. That would take all day. Someone else will end up doing it. And while they’re at it, they should make the quality better so it doesn’t look like it was shot in someone’s bedroom. And next thing you know, you got an industry of networks and production companies that is looking for exposure through the people who build a wide-reaching technical platform, i.e. cable companies.

I also think the hate of cable companies is curious in that they seem to be the potential partners of the Boxee business model (making the software and hardware of set-top boxes). I totally understand the burning desire to make a single, optimized platform. TV platforms are unique (in a bad way) because unlike any other device, the TV is a single display that switches between a bunch of wildly different computers that are running through it. Integration is a noble goal, but you would need more that a great UI for that experience. You need content and the wires to get it to people.

Granted, I’m not exactly non partisan on this issue. I work on UI for, oddly enough, Ronen’s own maligned provider Cablevision. Because of vastly different technology and histories, the iTV and internet communities have strangely little contact together, but people in iTV certainly know of UI trends and social networking. The development cycles are also huge and hardware roll-out is glacial as opposed to the ADD device replacement of consumer-driven PCs and web. There are definitely ways iTV can change and it indeed is. There’s just a lot of procedural and economic complexity dealing with infrastructure and content licensing. TV can learn from the internet, but I also think the internet is also going to have to deal with this – only in retrospect. You used to have a business model first, then work on the product. Internet sometimes works in the opposite way, but you eventually have to end up in the same place – viable and sustainable.

I’m really trying to understand this issue in that it’s a crucial one for the future of ALL media. It relates to similar challenges in music and (in the wake of Kindle and iPad) books and is one I hope to explore in greater depth. But for now, I really must get some sleep. -.-

SXSW 2010

Friday, March 5th, 2010

I’ll be talkin’ Tue. March 16 at 5pm in Austin, TX with developer Daniel Williams about Beyond Scifi: Design For Surfaces and Big Screens. In true beyond sci-fi fashion, I’ll give you a space food stick if you show up early and ask.

…update…
Here are the slides from our talk (with some very slight revisions for web posting). Podcast is scheduled to post in August.

BeyondScifi_DesignforSurfacesandBigScreens