Posts Tagged ‘itv’

focus state for TV UI

Wednesday, May 13th, 2015

I’ve previously mentioned posting helpful hints for working on TV UI – a less commonly explored platform with unique challenges and considerations. But you know what they say, the cobbler’s blog has no shoes. Perhaps a good starter for this topic is a big issue I come across every time I turn on one of our favorite family films (and one common among DVD/Blu-ray menus in general)… unclear focus state.

The concept of an ever-present focus in unique to TV UI and is a fundamental part of creating a platform-appropriate interaction model. Basically, one element is highlighted onscreen at all times showing you where you are in the UI. This can get complex and interesting if highlight changes trigger information/display changes or motion. Or it can be a straightforward roaming highlight on a static screen. Either way, it’s a basic necessity to show the user where they are.

Below is a video of a roaming highlight on the Yellow Submarine Blu-ray main menu. Can you see where the focus it? Eh, sorta. The default colors and the highlight state color of the menu are variable. The highlight contains a flashing, but there are also default elements flashing too. This all amounts to a rather unfortunate application of psychedelia.


SXSW Future15 Convergence

Monday, March 14th, 2011

It was great to meet and/or hear talks by Richard Bullwinkle, David Maher Roberts, Jesse Streb, Anthea Foyer, Utku Can, Harry Mower, David Berkowitz, Alex Hachey and special thanks to Dan Shust for putting it all together.

Fitting everything into 10 or 15 minutes is challenging, but makes for a dense overview of new ideas. If anyone stopped by and has any thoughts to share please email or comment. It was difficult to find room for conversation during the session with so much going on.

Here are the slides from the talk.

“We’re so passive, TV viewers”

Saturday, February 5th, 2011

This Hill Holliday video of users trying new connected TV technologies has been making the blog rounds so this might be a little redundant, but it sums up such an important point for people working on iTV products. See their original blog post here.

An Experiment In Cord Cutting

Revisiting Scifi, pt. 1

Monday, January 24th, 2011

Beyond Scifi: Design For Surfaces and Big Screens touched on a few different ideas in contextualizing futuristic UI design for real world usage with current technology. Many of the new platforms we’re using like touch tables, touch walls, and interactive TVs, seem straight out of sci-fi movies. However, in movies they’re often used as cinematic props or storytelling devices. Things that blow us away at the theater might actually be boring or frustrating for an actual user. So I pulled out some common challenge areas and decision points that can keep futuristic platforms feeling cool and futuristic for users. The key areas I’ll be posting blog articles about are:

1. Communal Computing
2. Modes of Interaction
3. Leniency of Input
4. Modes of Free Gesture


tv + tablet = :)

Saturday, July 3rd, 2010

Comcast showed off a great execution of multi-platform strategy for the new TV experience at The Cable Show last month with their program guide on the iPad. Is this the train of thought getting Steve Jobs to rethink the hobby status of Apple TV?

SXSW Interactive 2010: day 1

Friday, March 12th, 2010

I have to say, going to a conference has a different feel when you’re a presenter and not just a punter. I end up paying more attention to presentation techniques (the transitions, the things that work, the things that can go wrong) as well as how panels frame the content – what they include and leave out. And being on the last day leaves more room for prep and anticipation and less room for partying. Oh wellz.

The first panel I got to was Touch + The Holy Grail of Delight. This seemed the most like Beyond Sci-fi so I was especially curious. Turns out it’s a bit of a different focus, theirs being retail. They talked through their use cases on immersive out-of-home touch screens that augment and personalize product information in stores.

There is some crossover with my talk in getting at the importance of multi-platform strategy. Us UX designers just can’t stand the thought of porting what’s essentially a web site to these emerging platforms. The more we can get that across to clients the better!

Being a touchy-feely day, I also caught A Touchy History of the Future. The talk basically covered some emerging and futuristic technologies like brain interfaces, RFID, jetpacks, etc. with some thoughts on how compelling or viable they were. Um, I think. They were actually couched in terms of how compelling or viable they were in a future zombie apocalypse. Kinda funny, kinda random. But I agree with Stassi on voice (it’s too loud).

The last one I caught was PayTV vs. Internet – The Battle For Your TV. Or rather, I caught the first few minutes until the Austin Convention Center had to be evacuated (!). I think it turned out a false alarm, but in the confusion I didn’t catch the rest – and really wish I did.



SXSW 2010

Friday, March 5th, 2010

I’ll be talkin’ Tue. March 16 at 5pm in Austin, TX with developer Daniel Williams about Beyond Scifi: Design For Surfaces and Big Screens. In true beyond sci-fi fashion, I’ll give you a space food stick if you show up early and ask.

Here are the slides from our talk (with some very slight revisions for web posting). Podcast is scheduled to post in August.