<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>beneluxe &#187; multitouch</title>
	<atom:link href="http://blog.beneluxe.net/tag/multitouch/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.beneluxe.net</link>
	<description>design, user experience, culture (still in betaluxe!)</description>
	<lastBuildDate>Thu, 09 Jun 2011 02:21:07 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Revisiting Scifi, pt. 1</title>
		<link>http://blog.beneluxe.net/user_experience/revisiting-scifi-pt-1/</link>
		<comments>http://blog.beneluxe.net/user_experience/revisiting-scifi-pt-1/#comments</comments>
		<pubDate>Mon, 24 Jan 2011 18:59:13 +0000</pubDate>
		<dc:creator>colombene</dc:creator>
				<category><![CDATA[technology]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[itv]]></category>
		<category><![CDATA[multitouch]]></category>

		<guid isPermaLink="false">http://blog.beneluxe.net/?p=453</guid>
		<description><![CDATA[Beyond Scifi: Design For Surfaces and Big Screens touched on a few different ideas in contextualizing futuristic UI design for real world usage with current technology. Many of the new platforms we&#8217;re using like touch tables, touch walls, and interactive TVs, seem straight out of sci-fi movies. However, in movies they&#8217;re often used as cinematic [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.beneluxe.net/user_experience/sxsw-2010/">Beyond Scifi: Design For Surfaces and Big Screens</a> touched on a few different ideas in contextualizing futuristic UI design for real world usage with current technology. Many of the new platforms we&#8217;re using like touch tables, touch walls, and interactive TVs, seem straight out of sci-fi movies. However, in movies they&#8217;re often used as cinematic props or storytelling devices. Things that blow us away at the theater might actually be boring or frustrating for an actual user. So I pulled out some common challenge areas and decision points that can keep futuristic platforms feeling cool and futuristic for users. The key areas I&#8217;ll be posting blog articles about are: </p>
<p>1. Communal Computing<br />
2. Modes of Interaction<br />
3. Leniency of Input<br />
4. Modes of Free Gesture</p>
<p><span id="more-453"></span></p>
<p>Note that the focus of the design discussion is on average users and if/how new platforms will become a part of everyday lives and culture. When talking about specialized professional uses like industrial design, architecture, film editing, health/science, etc., the UI may indeed mimic sci-fi imagery more directly. </p>
<p><a href="http://blog.beneluxe.net/wp-content/uploads/2011/01/platforms.jpg"><img src="http://blog.beneluxe.net/wp-content/uploads/2011/01/platforms.jpg" alt="" title="platforms" width="450" height="369" class="aligncenter size-full wp-image-496" /></a></p>
<p><strong>1. Communal Computing</strong><br />
This is the aspect I feel will establish large screens as their own unique platform and makes them truly different from being just a bigger version of something people already have. The elements that provide the basis for communal computing are shown in the diagram below.</p>
<p><a href="http://blog.beneluxe.net/wp-content/uploads/2011/01/cc_diagram.gif"><img src="http://blog.beneluxe.net/wp-content/uploads/2011/01/cc_diagram.gif" alt="" title="cc_diagram" width="450" height="432" class="aligncenter size-full wp-image-464" /></a></p>
<p>- Large <strong>scale</strong> screens are often used in sci-fi for their cinematic and immersive qualities. However, IRL, scale is primarily used to reach multiple people. A large screen for a single user is often hard to use, not private, and unnecessarily expensive.</p>
<p>- <strong>Interactivity</strong> just refers to the fact that the screen accepts user input and has processing capabilities as opposed to only being a display (like a movie theatre screen or billboard). </p>
<p>- <strong>Natural input</strong> like touch, gesture, or voice is often used in films because it&#8217;s novel, demonstrative or literal, and it appears effortless. IRL, natural input is easily accessible in casual situations.</p>
<p>These qualities overlap to create the new idea of communal computing. This multi-user context is a key idea in strategizing for these new platforms. The resulting use case combinations are not often considered by interactive designers but can make for exciting new experiences.</p>
<p><strong>Considerations for Communal Computing</strong><br />
With multiple users, who controls the screen and how? Video games are often a great starting point in addressing these questions. A familiar way to deal with this situation is to let one user control what&#8217;s going on. In early multi-player games, the system told users whose turn it was (the old 1-up, 2-up).<br />
Another variant is to have users themselves figure it out as they do with the TV remote. Though these are not new techniques they are still very effective when 1 person is controlling the screen at a time since they bring clarity. Advances in input such as multiple controllers or natural user interface (NUI) actually complicate single user control since users either are confused as to who is controlling the input or in conflict.</p>
<p><a href="http://blog.beneluxe.net/wp-content/uploads/2011/01/control.jpg"><img src="http://blog.beneluxe.net/wp-content/uploads/2011/01/control.jpg" alt="" title="control" width="450" height="291" class="aligncenter size-full wp-image-483" /></a></p>
<p>To accommodate multiple users at once, split-screens are a simple solution. It allows for collaborative learning in that new users can both watch and participate. They can establish an understanding of the computer and a rapport other users gradually.</p>
<p><a href="http://blog.beneluxe.net/wp-content/uploads/2011/01/splitscreen.jpg"><img src="http://blog.beneluxe.net/wp-content/uploads/2011/01/splitscreen.jpg" alt="" title="splitscreen" width="450" height="154" class="aligncenter size-full wp-image-485" /></a></p>
<p>Though more complex, allowing multiple users shared access to the same screen space where they can engage and connect with each other is ideal. A combination of shared screen approaches can be used at different points in interaction and for different features.</p>
<p><a href="http://blog.beneluxe.net/wp-content/uploads/2011/01/engage.jpg"><img src="http://blog.beneluxe.net/wp-content/uploads/2011/01/engage.jpg" alt="" title="engage" width="354" height="409" class="aligncenter size-full wp-image-484" /></a></p>
<p><strong>Personalization</strong><br />
With multiple users on a screen, user recognition is not a given as it is with personal computing platforms. Most personal computers and mobile devices are built for one user or allow for login on the very top level of entry (requiring users to back out of the system). And the degree of personalization they enable with stored account logins, cookies and innovative algorithms is extremely high. This presents a challenge in delivering the type of easy access and features users have to expect with the casual entry and exit nature of group computing. Login often cannot be automatic and even once login is achieved, the user may be hard to track. Communal platforms are inherently not private &#8211; entering, displaying or storing personal information can create serious problems.</p>
<p><a href="http://blog.beneluxe.net/wp-content/uploads/2011/01/userrecog.jpg"><img src="http://blog.beneluxe.net/wp-content/uploads/2011/01/userrecog.jpg" alt="" title="userrecog" width="450" height="101" class="aligncenter size-full wp-image-475" /></a></p>
<p>Schematic addressed this problem in the touch wall designed for the Cannes Lions festival in 2009 by using RFID tags in attendees badges. This was an effortless way to tie users to personalized data onscreen and felt like magic to unsuspecting users.</p>
<p><a href="http://blog.beneluxe.net/wp-content/uploads/2011/01/schematic-touchwall.jpg"><img src="http://blog.beneluxe.net/wp-content/uploads/2011/01/schematic-touchwall.jpg" alt="" title="schematic-touchwall" width="450" height="277" class="aligncenter size-full wp-image-477" /></a></p>
<p>When such a solution isn&#8217;t possible, another approach is to find value in group identity or shared experiences. Find other factors to inform algorithms (ie. time of day, usage patterns, hand size, voice quality) to provide benefits associated with personalization without knowing distinct identities. Overall, strike a balance, make it unobtrusive, and think of cost to payoff.</p>
<p><strong>The Computer&#8217;s Role</strong><br />
A final note about communal computing is to consider the computer&#8217;s &#8220;personality&#8221;. In a group situation, the features chosen for a system and the style of implementation will result in giving the computer a role in the social dynamic. It can be a patient teacher that is straightforward and gives its audience instruction, prompting, and encouragement. It can be more elusive and experimental like an art installation. Alternatively it can be a dumb robot putting too much responsibility on user initiation. Or it can be annoying, like &#8220;Clippy&#8221; constantly trying to help or a used car salesman shouting at people to buy their product. </p>
<p>One interesting idea is to imagine a touch surface in a semi-public setting (like a conference) acting as good host, introducing people based on data unknown to the people themselves. Conference goers are often try to network and make face-to-face connections. While there are a glut of social networking applications on personal platforms, the transition from a cyberspace connection to a real world connection is still a barrier. At a communal computer that has background information on its users, the display could alert the users as to some commonality in profession, geography, or common event they are attending. Context is important and there is even some degree of stage-fright for some users who go up to a large display without knowing what to do. But creating very basic connections with and between users makes for powerful &#8220;wow&#8221; moments. </p>
<p><a href="http://blog.beneluxe.net/wp-content/uploads/2011/01/hal.jpg"><img src="http://blog.beneluxe.net/wp-content/uploads/2011/01/hal.jpg" alt="" title="hal" width="300" height="297" class="aligncenter size-full wp-image-476" /></a></p>
<p><strong>Conclusion</strong><br />
For all the capabilities and conveniences our personal devices give us they sometimes lead us into our own little digital cocoons. Communal computing is inspiring in breaking our attachment with devices and interacting with the people around us whether it be strangers, colleagues, or our families. This leads us to the unexpected. Far from the cold or dystopian visions of sci-fi, these technologies can allow for the true social connections that we crave.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.beneluxe.net/user_experience/revisiting-scifi-pt-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Touch Screen Usability Meetup</title>
		<link>http://blog.beneluxe.net/user_experience/touch-screen-usability-meetup/</link>
		<comments>http://blog.beneluxe.net/user_experience/touch-screen-usability-meetup/#comments</comments>
		<pubDate>Sun, 12 Sep 2010 00:31:14 +0000</pubDate>
		<dc:creator>colombene</dc:creator>
				<category><![CDATA[meta]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[multitouch]]></category>

		<guid isPermaLink="false">http://blog.beneluxe.net/?p=388</guid>
		<description><![CDATA[I&#8217;ll be speaking Tuesday evening in Santa Monica at a meetup hosted by UPA-LA (Usability Professionals Association). Here&#8217;s the info, and the agenda is below&#8230; • Wendy Ficklin, Creative Director at Primitive Spark, will present general usability considerations for different types of touch screens; • Gavin Bowman, Game Developer at Retro Dreamer, will show what [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be speaking Tuesday evening in Santa Monica at a meetup hosted by UPA-LA (Usability Professionals Association). <a href="http://www.meetup.com/LA-Usability-Professionals-Association-Chapter/calendar/14608615/">Here&#8217;s the info</a>, and the agenda is below&#8230;</p>
<p>• Wendy Ficklin, Creative Director at Primitive Spark, will present general usability considerations for different types of touch screens;</p>
<p>• Gavin Bowman, Game Developer at Retro Dreamer, will show what it takes to successfully design or adapt games for the iPhone and iPad;</p>
<p>• Bernadette Irizarry, Principal at Velvet Hammer Design, will present special considerations for designing and testing multi-touch kiosks;</p>
<p>• Colombene Jenner, Sr. UX Designer at Schematic, will discuss large scale multi-user touch screen projects.</p>
<p><a href="http://blog.beneluxe.net/wp-content/uploads/2010/09/touch2.jpg"><img src="http://blog.beneluxe.net/wp-content/uploads/2010/09/touch2.jpg" alt="" title="touch" width="450" height="249" class="aligncenter size-full wp-image-400" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.beneluxe.net/user_experience/touch-screen-usability-meetup/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SXSW 2010</title>
		<link>http://blog.beneluxe.net/user_experience/sxsw-2010/</link>
		<comments>http://blog.beneluxe.net/user_experience/sxsw-2010/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 07:36:35 +0000</pubDate>
		<dc:creator>colombene</dc:creator>
				<category><![CDATA[meta]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[itv]]></category>
		<category><![CDATA[multitouch]]></category>

		<guid isPermaLink="false">http://blog.beneluxe.net/?p=203</guid>
		<description><![CDATA[I&#8217;ll be talkin&#8217; Tue. March 16 at 5pm in Austin, TX with developer Daniel Williams about Beyond Scifi: Design For Surfaces and Big Screens. In true beyond sci-fi fashion, I&#8217;ll give you a space food stick if you show up early and ask. &#8230;update&#8230; Here are the slides from our talk (with some very slight [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be talkin&#8217; Tue. March 16 at 5pm in Austin, TX with developer Daniel Williams about <a href="http://my.sxsw.com/events/event/420">Beyond Scifi: Design For Surfaces and Big Screens</a>. In true beyond sci-fi fashion, I&#8217;ll give you a <a href="http://www.youtube.com/watch?v=KPZ8HHRR1A0">space food stick</a> if you show up early and ask.</p>
<p><strong>&#8230;update&#8230;</strong><br />
<a href="http://blog.beneluxe.net/wp-content/uploads/2010/03/BeyondSciFi_SXSW20100316.pdf">Here</a> are the slides from our talk (with some very slight revisions for web posting). Podcast is scheduled to post in August.</p>
<p><img src="http://blog.beneluxe.net/wp-content/uploads/2010/03/BeyondScifi_DesignforSurfacesandBigScreens.jpg" alt="BeyondScifi_DesignforSurfacesandBigScreens" title="BeyondScifi_DesignforSurfacesandBigScreens" width="450" height="278" class="aligncenter size-full wp-image-204" /></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.beneluxe.net/user_experience/sxsw-2010/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>&#8230;and you will know Apple by the trail of dead</title>
		<link>http://blog.beneluxe.net/user_experience/and-you-will-know-apple-by-the-trail-of-dead/</link>
		<comments>http://blog.beneluxe.net/user_experience/and-you-will-know-apple-by-the-trail-of-dead/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 07:51:41 +0000</pubDate>
		<dc:creator>colombene</dc:creator>
				<category><![CDATA[technology]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[multitouch]]></category>

		<guid isPermaLink="false">http://blog.beneluxe.net/?p=167</guid>
		<description><![CDATA[It&#8217;s that time of year when Steve Jobs comes down from the mount and shares with us the latest impending Apple gadget. I followed this more closely than usual with an interest in multi-touch and was less surprised by the product and more intrigued by the lackluster response. Though apparently this is the drill with [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s that time of year when Steve Jobs comes down from the mount and shares with us the latest impending Apple gadget. I followed this more closely than usual with an interest in multi-touch and was less surprised by the product and more intrigued by the lackluster response. Though apparently this is the drill with our volatile relationship with Apple products (noted by <a href="http://www.huffingtonpost.com/2010/02/01/ipad-a-disappointment-her_n_442155.html">HuffPo</a> and <a href="http://pogue.blogs.nytimes.com/2010/01/27/the-apple-ipad-first-impressions/">NYT</a> amongst others).</p>
<p><img src="http://blog.beneluxe.net/wp-content/uploads/2010/02/ipad.jpg" alt="ipad" title="ipad" width="450" height="262" class="aligncenter size-full wp-image-324" /></p>
<p>However, thinking through a tablet and the best possible execution and positioning for the historically awkward platform, I&#8217;d be hard pressed to come up with something better. Lack of flash support isn&#8217;t great. Apple&#8217;s closed system has it&#8217;s downsides, but being an elitist control freak is what begets such holistic superior design. No multitasking <a href="http://royal.pingdom.com/2010/02/01/why-the-ipads-lack-of-multitasking-is-a-good-thing/">has its advantages</a>. They&#8217;re choices, trade-offs. If you&#8217;ve ever made anything you know you have to make hundreds to thousands of them, and few make them as well as Steve.</p>
<p>What&#8217;s notable in the iPad is less what&#8217;s emerging as what it&#8217;s ending &#8211; specifically, print and point &#038; click. By introducing it as standing on the shoulders of Kindle, it&#8217;s clearly positioned to do what iPods did for music and CDs. The past few hundred years of books, magazines, and newspapers is over and a new, super easy digital ecosystem is being built to take their place. This is the last nail in the coffin for analogue media and something no general-use tablet has been positioned to do.</p>
<p>The other significant feature is that it is the first completely multi-touch computer designed as such, as opposed to a laptop with a keyboard and trackpad and a few awkward touch functions. This challenges the 25-year dominance of the mouse as primary computer input device. With the iPad being largely experiential and not in release, there&#8217;s much missing in live blogcasts of a product release keynote and even more lost on its most important potential audience &#8211; casual users. &#8216;Everyone&#8217; is definitely a much larger and viable market than those sought by traditional tablets (realtors and doctors in TV shows?) or even of Apple computers (design/media professionals, rich hipsters?).</p>
<p>If the feel truly is as natural as early reports indicate, this awkward platform may emerge for the vast majority of people who just want computers for a few basic tasks and were never totally comfortable with the traditional computer platform. It&#8217;s like an anti-computer that is more out of the way than in your face. Given their prominence, hardware experience, and lowish price point, Apple may use portables success to sneak in the back door to personal computer dominance.</p>
<p>This is not to say there&#8217;s aren&#8217;t shortcomings, but dissecting its feature set may prove as irrelevant as doing one for mp3 players where &#8220;iPod&#8221; brand ubiquity borders on that of &#8220;Kleenex&#8221;. That&#8217;s why I think the reaction is interesting. The tech community&#8217;s judgment of tech and what comes to pass may or may not be related. Tech addicts can pull out potentially game changing features where others just don&#8217;t get the implications (Twitter always comes to mind), but there&#8217;s also ecosystem, integration, price point, and product narrative/positioning. When you read about tech all the time it&#8217;s easy to get very cerebral about it and forget about actual experiences &#8211; what made it to release, what works well, what users will or absolutely will not tolerate, what real-world relationships are involved in getting it right. But all of these things are crucial for market dominance and create the chasm referred to in diffusion theory. </p>
<p><img src="http://blog.beneluxe.net/wp-content/uploads/2010/02/Tech-Lifecycle.png" alt="Tech-Lifecycle" title="Tech-Lifecycle" width="400" height="160" class="aligncenter size-full wp-image-175" /></p>
<p>Given the frenzy of disruptive technologies of the last decade I think we&#8217;re in for ever higher expectations and diminishing returns. The ironic thing is that what makes a movie or future visions &#8216;futuristic&#8217; is that it&#8217;s weird to us, but common to the subjects. People&#8217;s everyday is mundane, effortless and natural. It becomes invisible not because of failure but by surpassing all its clumsy predecessors. What&#8217;s big and new never stays that way and is sometimes opposite of what&#8217;s just right.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.beneluxe.net/user_experience/and-you-will-know-apple-by-the-trail-of-dead/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

